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Cahors Sunset Free Download [key serial]

7/29/2019

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Cahors Sunset Free Download [key Serial]



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About This Game

Cahors has always been your life; you never had any interest in leaving. The small French town is the landscape of all your memories: the sweet and the bitter.

Cahors Sunset is a light-RPG in which you control the decisions of an old French man. In this game your goal is try to keep the main character alive for as long as you can through the decisions you make each month. Every action you take has an effect on your character and not all choices are good; many contain unwanted side effects. The idea is to balance the positive and negative effects of each action you take and the impacts they have on the old man's health. a09c17d780



Title: Cahors Sunset
Genre: Indie, RPG, Simulation
Developer:
Locomotivah
Publisher:
Locomotivah
Release Date: 12 Jan, 2015



English




"Old age is just a record of one's whole life." - Muhammad Ali<\/b>

Boy, wasn't that accurate and... depressing... in the right way, I guess. Okay, give me a moment to arrange an actual review from the crippling strike of empathy that I just took to my guts.

Cahors Sunset<\/i> is a unique mini game that invites you to become an elderly French man named Valentin Puget. You live and recount your life's tale, alongside witnessing many political changes of France's own history. Your main goal is to keep the old man alive as long as possible by making everyday choices like either drinking a fine wine, or simply visiting your doctor. You have to keep an eye on his social, financial, psychological and physical abilities to present a well balanced life. As months pass and the old man ages even more, he suffers certain ailments and penalties to all his stats. Every single thing that you choose to do carry both positive and negative consequences on different assets. Also, you are the object of happenstances of life that you have no control over, just as real life.

Narration is elegant and realistic, shedding some light to the story of a life and an era while asking the player to emphasize himself\/herself with someone that resides in the winter of a life. Challenges of being old, vulnerable and fragile; living side by side with the possibility that it might be your last day on earth is heavy to say the least. You keep living, and living, and living... and at some point, you ask yourself: is this living?

The game leaves you with a sudden urge to stop whatever you are doing, pick up the phone and call your grandparents; just so you can share something, anything with them while it still matters. It leaves you with a short, but strong experience that you can benefit from as a humane virtue.

Please also check out Lady Storyteller's Curator page here<\/a> - follow for regular updates on reviews for other games!. This is the most stupid, pointless, absurd boring hipster wannabe collection-of-stock-pictures of a game (if you can call this a game) ive seen in... ever really... even for that cheap its a waste of money. Like me, you probably read the description of Cahors Sunset and quickly decided whether you were interested or not, and if the concept didn't grab you outright, I doubt it will win you over even with its many charms.

In Cahors Sunset you play Valentin Puget a 65 year old French man, with the goal of keep him as healthy and happy as possible as he approaches man's inevitable end. Each month you are presented a choice of three activites for Valentin to perform. Each choice will affect his six attributes, anxiety, social life, mood, weight, money, and physical health. For example, going to Paris with a friend may raise your mood, and social life, but will be a large blow to your wallet. If any of your attributes fall below 25, you put Valentin at risk of death. Some events however, are out of your control. These seemingly randomized events will yield a loss or gain to your attributes, but even when things don't go your way the consequences are measured enough to avoid feeling cheap.

As each year passes and Valentin ages you will take a penalty to your attributes, and be given a choice to select a new year's resolution which will passively affect your stats every month. Vowing to travel less may slightly increase your funds but lower your social life.

The light RPG mechanics work well enough, but to me the story is really the games main draw and it delievers it well. As each month game unfolds, you will uncover snippets about Valentin's life, loves and loss. It begins with the story of his parents, and makes its way to present day. The game also sets the stage with current events unfolding in 20th century France.

The game was clearly made on a budget, but the developer made smart decisions for the presentation which bolster the solid writing. Each screen has a backdrop of a beautiful photo from France, taken from Flickr. Although they are all from different artists, they feel surpsingly cohesive and are unified with a Sepia filter. The royalty free music chosen blends well the photography, making for a languid, melancholy atmosphere.

I wish perhaps though, the photographs could have been credited strictly in the credits. Its a minor complaint, but something about Flickr being referenced outright when I'm in 1960s France is a little mood breaking. Also a zooming effect performed on some of the the photograpy leaves a strange rippling effect which can be a bit distracting. It could be an issue with my monitor though.

I suppose now the its time to ask the question lingering the back of everyone's minds when discussing these more expiremental games. Is it any fun? Well, I don't know if "fun" is neccesarily right word to apply here. I think instead I would choose to say that Cahors Sunset is "affecting". I can't ever recall imagining what it's like to be an old man 1960s France, or the last time a game made me really and truly think about aging and how I will look back on my own story in the years to come. To me that makes Cahors Sunset a success, and I'm glad I got the chance to experience it.

Again, it's difficult to recommended this anyone who is not intially open to the concept, but if you find yourself among the curious, I think you should give it a try.

If you like, check out my first impressions video on the game below.

https:\/\/youtu.be\/5ZjKgQWGXSU<\/a>. Seems like a tribute tale to those who have left this earth, it's a story about a older man in France trying to live out his last days as long as possible. Simple game play mechanics that seem to have an optimal strategy, the reason you would want to look at this game is more for the emotional side more then anything else. It's got a story that feels like one of an old distant relative, and is the main reason why I'm recommending the game. Otherwise, it's proably not the game for you.

Some gameplay footage and info also included here:
http:\/\/youtu.be\/BYk8s19IurU<\/a>. This game is really involved, the story in the game is beautifull and touching, at some point a tear rolled down my cheek , I would reccomend it.

. It's times like this that I wish my curiosity had not gotten the better of me.

Cahors Sunset is served to you as a series of questions after a dialogue of what has most recently happened to effect his life.
The game allows you to control the decisions of an old French man. Every action you take has an effect on your character and not all choices are good; many contain unwanted side effects, mainly dropping his mood(when it came to choices I would pick). The idea is to balance the positive and negative effects of each action you take and the impacts they have on the old man's health... However, unlike quite a few other visual novels, or choice driven story games, I find this flat and really not compelling enough to want to sit there for a solid 3 to 5 hours just clicking various text boxes.

Though this novel had the chance to be something great, I feel as though it fails to reach the level it could. I can admire what they were trying to achieve by making this a fully choice driven story, where your decisions directly effect how long this man lives, but it takes the most stereotypical view of elderly people and just flops in trying to convey anything really deep and meaningful.

It just feels like an empty and random number generator. So long as you keep attributes at a stable level you'll live longer, so long as some random thing doesn't happen to make your anxiety or mood drop to a near nothing.. Like a song you don't like playing on the radio.. At the end of it all, the payoff feels really unrewarding.

On the positive notes, it has a really nice soundtrack, a lot of solid effort to convey what is going on within your characters life, full texts and decent length.

Does not balance out well between pros and cons, as it's more or less something you'll pick up for about 5-10 minutes and then go along your merry way.. Cahors Sunset is an interactive story board with a choice of three decisions each month of a sixty odd year old man; each desision you make affects various arrtibutes such as happiness weight, anxiety, social life etc. The aim of the game is to keep your man alive as long as possible by keeping these attributs well balanced. I reckon the game a life of several play throughs before it becomes a little boring. I've played for about 2.7 hours so far and have enjoyed it somewhat, but can't see me playing it much except maybe for the odd five minures as a filler between other games.

It was only \u00a31.35, so for the time I enjoyed it was worth the money. If you want something different I will recommend it, but if you don't like text based adventures don't bother. :)

The game could have had much more replayability if there had been more than one character to play through. Maybe the developer will add more in the future.

If you are into online score tables you may enjoy trying to beat the top ten players. The age at which your character dies is recorded there. My best score so far is 69 years 9 months old. The top 10 scores are between 74 years 3 months and 76 years. you die when one of your attributes be it health, weight, social, anxiety, money, etc goes to zero. Whenever it's your birthday from around the age of 67 onwards you lose several points from each attribute at each birthday, so mae sure you make the right choices to survive and beat the top scores. :). TL;DR: The game is a random number generator dependent upon RNG. So long as you keep attributes at a stable level (sometimes dependent upon a lot of luck) you'll survive. The payoff is unrewarding. The game has potential to be more than what it is.


Purchase reason: Game appeared in the new releases of Steam. The description piqued my interest. There aren't many games on the platform that appear to have this type of background. Further, my partner adores French culture and history so that helped the purchase decision.

Install note: Be forewarned that the game will attempt to install Adobe Air when you try and start the game for the first time.

Initial reaction: The concept plays out a little too simply - You make a single choice for the month (they can be very simple things that would be a common occurrence in everyday life such as attending a sports contest). There doesn't appear to be nearly as much substance in the game as what there could be.

In game music: It's pleasant enough to listen to at first. However, I must admit to turning the sound down\/off before completing my first game as it became grating.

A possible subtle point of the game: Each month the game provides a description of what is happening in the world beyond your control. This effects your own life minimalistically. As such I can see that this is one of the points that Locomotivah may be attempting to make with the game. That we as individuals believe that what happens in the greater scheme of life may not impact us nearly as much as we may believe it does.

At the beginning of each birth year you make a fresh resolution. This resolution provides a positive and a negative effect each month. One option is to take up smoking which increases your anxiety while decreasing your physical health. Another thing that happens each birth year is that you lose a point in each attribute for each year that you've survived. For example, after your first year you lose one in each category and so on.

Post-first game reaction: My initial reaction stands. The game has potential for deeper gameplay than it currently provides. At this current point in time it's essentially a random number generator with different categories that you can't drop beneath. So long as the RNG is in your favor and you select the most appropriate choice each month you will continue to survive.

Unfortunately, I don't believe that the reward\/payoff is rewarding enough for spending much time with the game. Unless, of course, your goal is to get into the top of the leaderboards. That's about all you can hope for as the game has no achievements nor does it have trading cards (yet).

My Recommendation: It's one of those games that deserves an inbetween recommendation. I wouldn't recommend purchasing it by itself - even though at $2 or $1.69 with its 15% launch promotion it's certainly priced correctly - but it is something that's worth a playthrough if the setting and the mini-storyline piques your interest. I'd recommend holding off for an inevitable indie bundle.


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